Especially foolish since he first activated his shields in response to you surprising him with a nuclear missile silo, and it takes five total nuclear strikes to bring him down. Instead of swarming you with his endless squadrons of cloned Okkar fighters, he sends two at most to harass you, while he shifts power from his unbreakable deflector shields to a slow-firing Wave-Motion Gun that can be blocked with a single asteroid. Boss-Arena Idiocy: The battle against Admiral Gorc's Colonial Warship would be unbeatable if Gorc showed tactics befitting an Admiral.However, they can disable an enemy ship for 8 seconds, leaving it vulnerable to your onslaught. Boring, but Practical: Stasis missiles are unspectacular because they do zero damage.In return, it has the highest energy capacity and regen with the highest amount of device slots. The Sentinel has average hull and engines, but the lowest amount of weapon slots.The Scout has the fastest engines with upgradable sensors for evading enemies and gunfire, but the lowest amount of hull and energy and lower item capacity.The Gunship has the most amount of hull and weapons and consumable slots with the ability to use turrets, but has the slowest engine and can't use regular shields except a temporary Front Shield Generator.The Interceptor is the balanced, middle-of-the-road option with average speed, hull, energy, and item capacity.Balance, Power, Skill, Gimmick: The four player ships firmly fit:.Killing them releases all the stolen goods. Bandit Mook: Outlaws Cargo Thieves can steal your resources.There are specific anti-drone weapons and drone-only attacks. Attack Drone: Drones are commonly used by all factions, yours included. ![]() Asteroids Monster: Splitters, as the name suggests, split when the original is destroyed, creating several weaker copies which must also be shot down. ![]()
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